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Old Dec 14, 2006, 04:48 AM // 04:48   #221
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Originally Posted by Venus was her name
this is a load of utter rubbish.

how many people have completed FoW/UW/Deep/Urgoz 100%? about 0.5% of GW's gaming population? i dont see people complaining about those.

you can't make DoA easier just becuase a few kids on some forum moan about it..LOL

i say make DoA harder, up the cost of the torment weapons to 300 gems and tell the noobs to bugger off back to pre.

woah :S had a WoW moment there!!!!!!!!!!

ty Anet nice changes keep it up.

(a half sarcastic post)
I think you've outlined the problem in your rant. More than 0.5% of the players are getting sick of seeing Anet spend time on content geared to 0.5% the players.
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Old Dec 14, 2006, 05:18 AM // 05:18   #222
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Quote:
Originally Posted by Clone
I think you've outlined the problem in your rant. More than 0.5% of the players are getting sick of seeing Anet spend time on content geared to 0.5% the players.
Although I'm confused by your use of percentages I think you're trying to say that the majority of players are upset Anet is spending time on content for 0.5% of the players, and to that my response is...

RPG's without a solid hardcore fanbase won't live long. Hardcore players are often the most knowledgable, helpful, and dedicated people in the game. Sometimes there can be jerks in the bunch too, but don't hate the whole bunch cause of a few bad apples. It's really sad that only ~1.0% of the player base is hardcore. So many hardcore players that could've offered so much to Guild Wars have quit a long time ago, when they felt Anet neglected them. Maybe just maybe DoA will bring some of them back, but not when Anet nerfs the rewards within the first 2 weeks.

Stop being such a selfish bastard. You still have 99% of the Guild Wars world. DoA is essentially 1 explorable area split into 10 quests and 1 mission. It's probably something they whipped together in 1 night, when they were all piss drunk on whiskey.

For the record I've never complained once that everything before DoA is too easy. I had fun with all the easy stuff (not as much fun as I'm having with DoA), but I'll never whine and bitch to Anet not to make any more easy stuff. I like playing through the story when the difficulty is easy to moderate, and I like my repeatable end-game to be hard, excruitiatingly hard.

Last edited by Kalki; Dec 14, 2006 at 05:21 AM // 05:21..
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Old Dec 14, 2006, 06:39 AM // 06:39   #223
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Quote:
Originally Posted by Venus was her name
this is a load of utter rubbish.

how many people have completed FoW/UW/Deep/Urgoz 100%? about 0.5% of GW's gaming population? i dont see people complaining about those.

you can't make DoA easier just becuase a few kids on some forum moan about it..LOL

i say make DoA harder, up the cost of the torment weapons to 300 gems and tell the noobs to bugger off back to pre.

woah :S had a WoW moment there!!!!!!!!!!

ty Anet nice changes keep it up.

(a half sarcastic post)
Hell yes!

And make all the mobs level 99 with resistance to all conditions and permanent hexbreaker stance with a monster only 1000 HP life steal ability with no recharge time!

That will make elite weapons truly elite!

/tongue in cheek
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Old Dec 14, 2006, 07:46 AM // 07:46   #224
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Originally Posted by generik
Hell yes!

And make all the mobs level 99 with resistance to all conditions and permanent hexbreaker stance with a monster only 1000 HP life steal ability with no recharge time!

That will make elite weapons truly elite!

/tongue in cheek
and you know some nutcase will still come up with a build and strategy to beat them.
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Old Dec 14, 2006, 07:51 AM // 07:51   #225
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Quote:
Originally Posted by Venus was her name
how many people have completed FoW/UW/Deep/Urgoz 100%? about 0.5% of GW's gaming population? i dont see people complaining about those.
I think that's because alot of the good players who got to the elite mission early had already posted tons of walkthroughs, builds, and screenshots by the time the average "majority" got to the elite mission that they didn't need to do the work, someone else had already done it for them. coughRTcough
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Old Dec 14, 2006, 09:42 AM // 09:42   #226
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first of all, thx. The Gemstone-droprate was hardly needed.

now to my humple thoughts about the doa itself:
- as some people mentionend, the costs for an Anguish-Weapon WAS too high, and in my opinion, it still is. Remember a Titan Gemstone, which is at Prices beyond the Gold cap: 100k + XX ectos. i doubt, the price would change significantly, even not with the double drop.
why? well, there are some paralisms in the double drop events at past weekends. to me, those events just had a VERY small influence in Item prices. At least my eye didn't catch one single rapid pricedrop due to those increased droprates.
Plus, i onlz finished the city yet, and tried a couple of times in finishing the Veil and Ravenheart. All i got was 2(!) Margonite Gemstones. approx. 30+ tries (only counted the 3+hours tries). So im definatly "pro-price-to-5-gems-each"
- Razahs Region should be Gemstone-independent. Im not a casual player in its sense, but spending multiple hours just to get the entrance to a region, where i ONLY can get a hero, is, by FAR, not my motivation..

all in all, im not very motivated about Death on Arrival atm. People are arguing about the lil word "Elite", but most ppl forget, it is still a game. The Elite mission at itself is still the most hardest part in GW-PvE, and, asuuming i played the mallyx-Q, i would have 2 Gemstones each after that Q (inc the Questreward). just 2(!). Assuming ill get on Gem extra everytime i finish a Quest, i STILL would have to play all areas 7 times to get 14 (+1 each for the mallyx-q-reward).

well, elite or not, playing such a hard-ass-mission is the one site. The other is, playing it 7 times without even having a big reward (no, green items are not a reward to me, exspeciallz with those crappy stats) is not ELITE. Thats Farming.

Thx for ur attention

Last edited by DaS_BrOt_2MaL; Dec 14, 2006 at 02:22 PM // 14:22..
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Old Dec 30, 2006, 10:45 PM // 22:45   #227
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For the record, resurrecting a thread that still has a point is fine. Spleelign yuor wurdsli ke this and not spacing the mcorrect lyand not caring is not. It's not that we'll jump on you if you're not a native speaker, but when it's obvious you typed really fast and then hit send without even looking it over.... you will get deleted.
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Old Dec 31, 2006, 12:10 AM // 00:10   #228
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Quote:

And every "elite" player has either done the mission and given up or is farming it now. There will be no "new people." If DoA made both Savio and Racthoh flinch, I fear for its longevity.
...............lol, made me flinch as well
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Old Dec 31, 2006, 02:24 AM // 02:24   #229
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DoA is now populated by farmers and those that will try a few times and either beat all the missions with a good team or just give up, and most will just give up fast.

The cost of buying Rahaz is down to about 200k, so I'll probably be able to afford him in a week or 2.

Nice skill based reward there............
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Old Jan 01, 2007, 03:02 AM // 03:02   #230
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Quote:
Originally Posted by Zinger314
Not enough. Not even close enough.

I think you misinterpret how much the DoA Gemstones actually cost, Gaile. I'm assuming you know that some gemstones are expensive, even about 100k each. Therefore at 15 of each stone, an Armbrace of Truth would still cost 2+ Million! That's twice as much as FoW armor for a subpar-skinned weapon! (on a related note, why even design Torment Focus!? Who in their right mind would spend 2 million on a Focus?!) Is that the designers' wish?

I suggest that you adjust the price for an Armbrace of Truth all the way down to 5 of each Gemstone. That way, more than one person will actually be able to afford one...

And no, the double gem drops will not dramatically neuter the prices to a reasonable level. Keep in mind that very few people are even doing the mission, therefore the double drops have a significantly less impact!
Well you also have to add in that Elona is STILL fairly new, many people waited to get it until christmas so it will take them some time to beat the game. As time goes by more people will get down there, there will be more groups and prices will drop gradually. If you want to buy it just wait, but if you want it now then I would work for it.
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Old Jan 01, 2007, 11:47 PM // 23:47   #231
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Originally Posted by Rawraslan1121
Well you also have to add in that Elona is STILL fairly new, many people waited to get it until christmas so it will take them some time to beat the game. As time goes by more people will get down there, there will be more groups and prices will drop gradually. If you want to buy it just wait, but if you want it now then I would work for it.
DOA is not for those people. DOA is for those who live and breathe the game. There MAY be a few new ones, but considering that 'elite players' comprise an infinitessemally small percent of the population, there won't be that many. (NB: Not everyone who bought it opening weekend are even half way through Elona yet. I know myself and plenty others who are just arriving into Vabbi.)
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